There are tons and tons of different graffiti designs in the game, each character has their own graffiti tags and the graffiti is colourful, vivid and personal. The HD remasters of the game do a lot of justice for the game. Certain existing songs were licensed for remixing and used within the game.įinally and perhaps most importantly, the artwork in the game. Hideki Naganuma’s DJ talent is shown in the game with the mixing of various music styles from hip-hop, indie, electronic dance music even rock and metal. Whether you like it or not, the soundtrack is not typical and fits the whole ‘alternative’ style of the game. The music is something I find people are hit or miss on. The art designer Ryuta Ueda couldn’t have done a better job on capture 90s culture and craze for graffiti and clothing for the characters. I think it is true that a picture is worth a thousand words and I think you’ll agree upon seeing the characters you’ll see how rebellious and freedom-loving the characters are. But, what indulged me the second I saw it was: the art of the game, the sound of the music and how badass the characters of the game look.Įven then mind you, the characters themselves are pretty minimalistic in that there isn’t much voice acting or much backstory to each character other than short and bold descriptions of the characters from in game or the game manuals. In fact, even in the HD remaster of the original game, that still wasn’t fixed. As I mentioned above the controls of the games work but can be a lot better. The Soul of the Game - Art, Music and CharactersĪs hard as it is for me to say. What does that paragraph above scream to you? To me, it is style, rebellious, unique and all-out fun and this is where my love comes from the game the most. You hang around with your friends graffiti through the city to express your teenage heart’s content while taking down bad guys and corrupt law enforcement. Imagine skating around on high powered inline roller skates through a futuristic version of Tokyo. I guess I’ve some explaining to do, but first: On top this (although pretty playable) the gameplay controls are fairly sloppy and hit/crash detection on characters isn’t all so accurate either.ĭespite this, I absolutely adore this game. So, the formula for a heart touching story isn’t present. However, with JSR it has a storyline, but it isn’t so in depth and the sequel JSRF just reuses the same plot more or less (granted the sequel was more of a remaster and spruce off than an entirely different game, this causes more issues for me to rant about) and there doesn’t seem to be a huge level of character development either. In fact, for any game, I always loved playing through a gripping storyline. When it comes to Sega games, especially Sonic, I love a good storyline to go with fun gameplay. From some Sonic games like 06 and Forces to other Sega games like the dare I say ‘mediocre’ rhythm controls and gameplay of Space Channel 5 (although Samba De Amigo makes up for that). I mean this in terms of controls no less. Simulatisoulty, and sadly, it seems for a lot of Sega games also to have less than stellar gameplay, to say the least. Unanimously, I think it's safe to say most would agree many Sega games have fantastic art and music in so many games.
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